Pemanfaatan Anime Cells at Work sebagai Media Pembelajaran Tentang Peredaran Darah Manusia

Tri Aprianingsih, Wahyuni Diah Puspitasari, Dina Ragilia Setianingsih, Riva Ismawati

Abstract


Abstract: During the current pandemic, there are still educational institutions that carry out online schools and some that have implemented face-to-face. In the implementation of learning there are still obstacles such as students who find it difficult to understand the material being studied. Along with the situation and the development of increasingly sophisticated technology, it needs to be used properly. The existence of anime as a spectacle can provide entertainment and is easy to find. Cells at Work  is an anime that provides education through animated characters. This study uses a descriptive analysis method, which aims to determine the effectiveness of the Cells at Work  anime as a learning medium about human blood circulation. Cell at Work is easy to understand with supporting characters and visualizations as well as different discussions in each episode, so that if applied properly, it can increase students' understanding in depth.


Keywords


Anime, Cells at Work, Media Pembelajaran

References


Purba, S. (2019). Budaya Populer Manga dan Anime Sebagai Media Pembelajaran Bahasa Jepang.

Soendari, T. (2012). Metode Penelitian Deskriptif. Bandung, UPI. Stuss, Magdalena & Herdan, Agnieszka, 17.

Salamoon, D. K. (2021). Anime Sebagai Media Edukasi Digital Mengenai Fungsi Sel Darah Merah (Analisis Visualisasi Karakter AE 3803 Pada Anime Hataraku Saibou). Mudra Jurnal Seni Budaya, 36(2), 197-203.

Hardjana, A. C. (2021). Tinjauan desain bentuk karakter sel darah merah dalam anime hataraku saibou. Tuturrupa, 3(2), 35-40.


Full Text: PDF

DOI: 10.15548/nsc.v8i1.3457

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Natural Science: Jurnal Penelitian Bidang IPA dan Pendidikan IPA

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.