Gamification for Teaching English for Young Learner

Chanti Diananseri

Abstract


This article describes several gamification in education which incorporate game-like elements like point systems, rewards, and competition into educational activities to engage and motivate students. It involves creating immersive experiences like storytelling and challenges, turning the entire eLearning process into a game. Gamification can help students develop skills like problem-solving, critical thinking, and collaboration, and foster a sense of achievement. It can revolutionize the way students learn and interact with educational content, increasing engagement and retention. It is a library research research in which the meta data is taken from numerous complied articles that had been published in reputable acreditated journals.


Keywords


Gamification, English, Young Learners.

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DOI: https://doi.org/10.15548/rielt.v1i1.9857

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Fakultas Tarbiyah dan Keguruan
Universitas Islam Negeri Imam Bojol Padang
email: rieltjournal@uinib.ac.id

 

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