Manajemen Skenario Dinamis Menggunakan Finite State Machine pada Game Simulasi Kehidupan Kampus
Abstract
Keywords
Full Text:
PDFReferences
G. P. Bharathi, I. Chandra, D. P. R. Sanagana, C. K. Tummalachervu, V. S. Rao, and S. Neelima, “AI-driven adaptive learning for enhancing business intelligence simulation games,” Entertain. Comput., vol. 50, p. 100699, May 2024, doi: 10.1016/j.entcom.2024.100699.
“Peace in the Valley: A Media and Discourse Analysis of Eric Barone’s Stardew Valley Through Utopian Theory - Orrin Eric Lincoln Mackay, Catherine Anne Roberts, 2025.” Accessed: Jul. 09, 2025. [Online]. Available: https://journals.sagepub.com/doi/abs/10.1177/15554120231187793
V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models,” Proc. AAAI Conf. Artif. Intell. Interact. Digit. Entertain., vol. 19, no. 1, Art. no. 1, Oct. 2023, doi: 10.1609/aiide.v19i1.27504.
W. Toh, “The Player Experience and Design Implications of Narrative Games,” Int. J. Human–Computer Interact., vol. 39, no. 13, pp. 2742–2769, Aug. 2023, doi: 10.1080/10447318.2022.2085404.
A. E. Adeniyi et al., “Development of Two Dimension (2D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem,” Procedia Comput. Sci., vol. 235, pp. 2996–3006, Jan. 2024, doi: 10.1016/j.procs.2024.04.283.
S. A. Saputra, H. Haryanto, and E. Dolphina, “Skenario Dinamis Menggunakan Finite State Machine pada Game Pengenalan Tempat dan Peristiwa Bersejarah,” J. Eksplora Inform., vol. 8, no. 2, Art. no. 2, Mar. 2019, doi: 10.30864/eksplora.v8i2.155.
D. Astuti, A. F. A. A. Kusuma, and F. Syah, “Application of the Finite State Machine Method to Determine the End of the Story Based on User Choice in Multiple Role Playing Games,” Int. J. Comput. Inf. Syst. IJCIS, vol. 3, no. 2, Art. no. 2, Jun. 2022, doi: 10.29040/ijcis.v3i2.70.
T. S. Riyan, A. M. H. Pardede, and F. Y. Manik, “Implementation of Finite State Machine Models on the Artificial Intelligence System of Characters in The Game ‘MMORPG’ using RPG Maker,” J. Artif. Intell. Eng. Appl. JAIEA, vol. 3, no. 1, Art. no. 1, Oct. 2023, doi: 10.59934/jaiea.v3i1.311.
M. R. Naufal, H. Haryanto, K. Hastuti, and N. V. Nathania, “Aktivitas Dinamis pada Appreciative Game ‘Warik the Adventurer’ berbasis Finite State Machine,” J. Appl. Comput. Sci. Technol., vol. 5, no. 1, Art. no. 1, Feb. 2024, doi: 10.52158/jacost.v5i1.716.
M. A. W. Saputra, J. N. Fadila, and F. Nugroho, “Perancangan Game First Person Shooter 3D ‘Saving Islamic Kingdom’ dengan Menggunakan Finite State Machine (FSM),” Walisongo J. Inf. Technol., vol. 2, no. 2, Art. no. 2, Dec. 2020, doi: 10.21580/wjit.2020.2.2.6981.
A. Saleh, “IMPLEMENTASI KECERDASAN BUATAN MENGGUNAKAN ALGORITMA A-STAR DAN REPULSIVE FIELD PADA SIMULASI GAME 3D: ---,” Pros. Semin. Nas. Ris. Dan Teknol. Terap. Ritektra, pp. C1–C1, Oct. 2021.
F. Syahputra and M. Albar, “EDUCATING GOOD MORAL VALUES THROUGH VIDEO GAME: HARVEST MOON BACK TO NATURE PERSPECTIVES,” Paradig. J. Kaji. Budaya, vol. 13, no. 3, Dec. 2023, doi: 10.17510/paradigma.v13i3.1255.
C.-C. Chien, P.-C. Ngu, C.-C. Kuo, H.-A. Yu, and H.-T. Hou, “Designing an Alternate Reality Educational Game That Integrates Virtual Reality and Storyline to Learn About the History and Culture of a Local Town,” ISSN 2435-5240 Southeast Asian Conf. Educ. 2024 Off. Conf. Proc., pp. 307–311, Apr. 2024.
B. A. Putro, J. D. Irawan, and S. A. Wibowo, “KOMBINASI METODE FINITE STATE MACHINE DAN FUZZY PADA GAME ESCAPE FROM PUNK HAZARD,” JATI J. Mhs. Tek. Inform., vol. 5, no. 1, Art. no. 1, Feb. 2021, doi: 10.36040/jati.v5i1.3276.
A. N. Gumilang, H. Haryanto, and E. Dolphina, “Pengembangan Game RPG dan Story Dengan Elemen Gameplay Menggunakan Metodologi Finite State Machine (FSM) Pada Game Kisah Tjepoe,” TECHNO Creat., vol. 1, no. 2, Art. no. 2, Jan. 2024, doi: 10.62411/tcv.v1i2.2069.
“RANCANG DAN IMPLEMENTASI METODE FINITE STATE MACHINE (FSM) PADA GAME BATTLE FOR FLORYN BERBASIS ANDROID | JATI (Jurnal Mahasiswa Teknik Informatika).” Accessed: Jul. 10, 2025. [Online]. Available: https://ejournal.itn.ac.id/index.php/jati/article/view/9110
Y. W. Astuti, A. Yunus, and M. Ahsan, “PERILAKU NON PLAYER CHARACTER (NPC) PADA GAME FPS ‘ZOMBIE COLONIAL WARS’ MENGGUNAKAN FINITE STATE MACHINE (FSM),” Kurawal - J. Teknol. Inf. Dan Ind., vol. 2, no. 1, Art. no. 1, Mar. 2019, doi: 10.33479/kurawal.2019.2.1.53-63.
J. Högberg, J. Hamari, and E. Wästlund, “Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use,” User Model. User-Adapt. Interact., vol. 29, no. 3, pp. 619–660, Jul. 2019, doi: 10.1007/s11257-019-09223-w.
DOI: https://doi.org/10.15548/isrj.v5i02.12257
Refbacks
- There are currently no refbacks.
Gedung Fakultas Sains dan Teknologi
Kampus III Universitas Islam Negeri Imam Bonjol Padang
Sungai Bangek, Kec. Koto Tangah, Kota Padang, Sumatera Barat
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
